Red (52 cards)
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Absolute Chaos
Enchantment
All creatures have protection from white.
157/208
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Alluvial Kavu
Creature – Kavu
: Target land becomes an Island or a Plains until end of turn.
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Alluvial Kavu deals 5 damage to target creature.
3/3
158/208
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Angry Zeal
Enchantment - Aura
Enchant creature
Enchanted creature has haste.
Whenever a creature comes into play under your control, attach Angry Zeal to that creature.
159/208
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Bajada Moongazer
Creature - Yeti
: Target spell becomes colorless.
: All permanents become colorless until end of turn.
: Until end of turn, basic lands you control lose all basic land types and gain “: Add to your mana pool.”
4/4
160/208
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Balduvian Quartermaster
Creature – Human Warrior
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
5/2
161/208
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Bird of Apocalypse
Creature – Mythical Bird
Flying
Bird of Apocalypse can’t block.
, Sacrifice Bird of Apocalypse: Bird of Apocalypse deals 2 damage to target creature or player.
1/1
162/208
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Blood Ritual
Instant
As an additional cost to play Blood Ritual, discard a card at random.
Add to your mana pool.
163/208
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Burn
Instant
Burn deals 4 damage to target creature or player. A creature dealt damage this way can’t be regenerated this turn.
164/208
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Careless Strategist
Creature — Goblin Soldier
Creatures you control can’t block.
Each other creature you control can’t be blocked except by two or more creatures.
2/2
165/208
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Classic Bully
Creature – Goblin Warrior
When Classic Bully is put into a graveyard from play, it deals 1 damage to each creature without flying.
2/1
166/208
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Crimson Phoenix
Creature – Phoenix
Flying
At the beginning of your upkeep, if you have no cards in hand, you may return Crimson Phoenix from your graveyard to your hand.
2/3
167/208
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Cunning Manipulator
Creature — Human Wizard
: Reveal the top card of each player’s library.
, Discard a card at random: Remove the top card of target player’s library from the game. You may play that card this turn.
1/1
168/208
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Death by Chance
Sorcery
Remove the top two cards of your library from the game. Shuffle them and name one of them. Target opponent chooses a card. If the chosen card is the named card, Death by Chance deals 5 damage to that opponent. Then you may discard a nonland card. If you do, copy this spell.
169/208
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Dwarven Instigator
Creature – Dwarf Mutant
, Discard a card at random: Dwarven Instigator gets +2/+0 and gains double strike until end of turn. Play this ability only once each turn.
1/1
170/208
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Earthbound Dragon
Legendary Creature – Dragon
Haste
When Earthbound Dragon comes into play, it deals 10 damage to each player.
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Earthbound Dragon deals 10 damage to target creature or player.
10/10
171/208
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Fearsome Strength
Instant
Target creature gets +2/+0 until end of turn. Creatures with power less than that creature’s power can’t block it this turn.
172/208
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Firemare
Creature - Elemental
: Firemare gets +1/+0 until end of turn.
At the end of each player’s turn, that player sacrifices a land.
4/5
173/208
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Firewater Sorcerer
Creature - Elemental Wizard
Islandwalk
: Change the target of target activated ability with a single target.
2/2
174/208
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Flood of Anger
Sorcery
You may pay and discard two cards at random rather than pay Flood of Anger’s mana cost.
Target opponent reveals his or her hand. You draw a card for each Island and blue card in it.
175/208
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Flowstone Presence
Creature – Elemental Spellshaper
Flying
: Flowstone Presence and target creature each get +1/-1 until end of turn.
, Discard a card at random: Switch target creature’s power and toughness until end of turn.
3/3
176/208
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Flowstone Scourge
Creature - Beast
Islandwalk
Whenever Flowstone Scourge attacks, target nonred creature gets +1/-1 until end of turn.
2/1
177/208
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Gambling Ogre
Creature – Ogre Rogue
, : Target player discards a card at random, then draws a card.
3/2
178/208
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Goblin Architecture
Creature – Contraption
Flash
Defender, first strike
Goblin Architecture can block creatures with mountainwalk as though they didn’t have mountainwalk.
: Switch Goblin Architecture’s power and toughness until end of turn. Any player may play this ability.
1/11
179/208
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Goblin Brain Surgeon
Creature – Goblin Mystic
: Goblin Brain Surgeon deals 1 damage to target creature.
, Name a card: Put the top card of your library into your graveyard. If that card is the named card, untap Goblin Brain Surgeon.
1/1
180/208
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Goblin King
Creature – Goblin
Other Goblin creatures get +1/+1 and have mountainwalk.
2/2
181/208
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Goblin Traitor
Creature - Goblin Warrior
Mountainwalk
: Goblin Traitor gets +1/+0 until end of turn.
1/1
182/208
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Goblin Trickster
Creature - Goblin Scout
Plainswalk
: Look at the top three cards of target player’s library, then put them back in reverse order.
2/2
183/208
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Granite Warrior
Creature - Elemental Warrior
Haste
Granite Warrior gets +1/+0 for each Mountain you control.
1/3
184/208
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Hired Jackal
Creature – Hound
Haste
When Hired Jackal comes into play, each other player may search his or her library for a land card, put that card into play, then shuffle that library.
, : Target creature can’t block this turn.
2/1
185/208
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Implosion
Sorcery
Destroy all artifacts and creatures with converted mana cost 4 or greater. You discard your hand.
186/208
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Karjemmas’s Dragon
Legendary Creature – Dragon
Flying, first strike
: Karjemmas’s Dragon deals damage to target creature or player equal to the number of creatures you control.
6/6
187/208
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Lightning Strike
Instant
If you control a Mountain, you may discard a card at random rather than pay Lightning Strike’s mana cost.
Lightning Strike deals 3 damage to target creature or player.
188/208
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Lost in Æther
Instant
Exchange control of target creature you control and target creature an opponent controls. Untap those creatures. They gain haste until end of turn. Their controllers sacrifice them at end of turn.
189/208
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Marauding Dilemma
Sorcery
Choose one — Destroy target land; or target player discards two cards at random, then draws two cards. Then you may pay . If you do, copy this spell. You may choose a new mode and a new target for the copy.
190/208
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Marshwood Kavu
Creature – Kavu
: Target land becomes a Forest or a Swamp until end of turn.
Transform Instant (You may play this card as this instant rather than as a creature spell.) — Creatures you control get +2/+0 until end of turn.
2/3
191/208
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Molten Giant
Creature – Giant
Molten Giant can’t block.
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) – Molten Giant deals 5 damage to target player.
5/4
192/208
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Power Play
Enchantment
Damage can’t be prevented.
If a player would gain life, that player gains no life instead.
Each creature attacks each turn if able.
Spells can’t be countered by spells or abilities.
193/208
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Promise of Revenge
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
As long as Promise of Revenge is in your graveyard, at the beginning of each player’s upkeep, Promise of Revenge deals 2 damage to that player for each enchanted creature he or she controls.
194/208
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Raging Pessimist
Creature - Goblin Scout
Plainswalk
: Reveal the top card of target player’s library. If it’s a land, Raging Pessimist deals 1 damage to that player.
1/2
195/208
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Reckless Charm
Instant
Choose one — Reckless Charm deals 3 damage to each player; or target creature gains haste and attacks this turn if able; or destroy target noncreature artifact.
196/208
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Relentless Champion
Creature – Spirit Warrior
Haste, first strike
At end of turn, return Relentless Champion to its owner’s hand.
6/1
197/208
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Rubble
Sorcery
Destroy target artifact or land. Then you may sacrifice a land, sacrifice a creature, and discard a card. If you do, copy this spell. You may choose a new target for the copy.
198/208
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Rule of Threes
Sorcery
At the beginning of your next upkeep, if you control exactly three creatures and three lands and have exactly three cards in hand, you win the game. Otherwise, you lose the game.
199/208
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Scrap Dealer
Creature — Goblin Artificer
When Scrap Dealer comes into play, destroy target artifact. If an artifact is destroyed this way, put a +1/+1 counter on Scrap Dealer.
2/2
200/208
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Spitting Firebeast
Creature — Elemental Beast
Flying
Whenever another creature comes into play, Spitting Firebeast deals 2 damage to it.
3/2
201/208
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Squander
Enchantment
Whenever a player discards a card or sacrifices a permanent, Squander deals 2 damage to that player.
202/208
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Squee’s Best Student
Creature – Goblin Mutant
When Squee’s Best Student comes into play or leaves play, target creature gets +1/-1 until end of turn.
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Squee’s Best Student deals 2 damage to each creature and each player.
2/1
203/208
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Sylarian Leech
Creature - Leech
Red spells cost less to play.
, Choose one — Double strike; fear; first strike; flying; trample; or vigilance: Target creature with that ability loses it until end of turn and Sylarian Leech gains that ability until end of turn.
3/3
204/208
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T.N.T. (The New Threat)
Instant
T.N.T. deals 2 damage to target creature or player. Then you may pay and discard a red card. If you do, copy this spell. You may choose a new target for the copy.
205/208
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Unruly Horde
Creature – Goblin Berserker
, Tap an untapped Goblin: Choose a creature at random or a player at random. Unruly Horde deals 3 damage to that creature or player.
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Creatures you control gain double strike until end of turn.
3/3
206/208
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Viashino Fury
Creature – Viashino Warrior
Reach (This creature can block creatures with flying.)
Whenever you play a creature spell, Viashino Fury deals 1 damage to target player.
3/1
207/208
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Warren Burrower
Creature – Kavu
Mountainwalk
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Put three 1/1 red Goblin creature tokens into play. Then you may flip a coin. If you win the flip, put an additional three 1/1 red Goblin creature tokens into play. If you lose the flip, put Warren Burrower into play under an opponent’s control.
3/3
208/208