Green (52 cards)
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Alpha Wolf
Creature – Wolf
Whenever Alpha Wolf becomes blocked, defending player may draw a card.
Whenever Alpha Wolf deals combat damage to a player, you may draw a card.
2/2
209/260
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Altered Predator
Creature – Beast
Altered Predator comes into play with X +1/+1 counters on it.
, : Until end of turn, up to X target lands you control become 2/2 green Dryad creatures that are still lands, where X is equal to the number of +1/+1 counters on Altered Predator.
X/X
210/260
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Bird of Legends
Creature – Mythical Bird
Flying
, , Sacrifice Bird of Legends: Search your library for a creature card with Transform or a landwalk ability, reveal that card, and put it into your hand. Then shuffle your library.
1/1
211/260
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Bitterwood Outcast
Creature - Elf Mutant
Each other creature you control can’t be blocked by more than one creature.
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Destroy all enchantments, then remove all enchantment cards in all graveyards from the game.
3/6
212/260
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Camouflage Charm
Instant
Choose one — Target creature gains islandwalk or swampwalk until end of turn; or put a +1/+1 counter on target creature; or put a 1/1 green Squirrel creature token into play.
213/260
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Camouflage Defender
Creature – Treefolk Spirit
Flash
When Camouflage Defender comes into play, target creature gets +1/+1 and gains trample until end of turn.
Camouflage Defender can block creatures with forestwalk as though they didn’t have forestwalk.
3/3
214/260
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Canopy Cover
Creature – Treefolk
, Tap two untapped creatures you control: Put a 1/1 green Squirrel creature token into play.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
1/3
215/260
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Cloudburst
Instant
Destroy target artifact, creature with flying, or enchantment. Then you may sacrifice a land, sacrifice a creature, and discard a card. If you do, copy this spell. You may choose a new target for the copy.
216/260
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Dawn Planeshifter
Creature - Elf
Protection from enchanted creatures
When Dawn Planeshifter comes into play, target creature gains forestwalk until end of turn.
1/1
217/260
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Deadly Centaur
Creature – Centaur Warrior
As long as Deadly Centaur is enchanted, it gets +2/+2 and has trample.
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Destroy target enchanted permanent.
2/3
218/260
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Deepwood Evolution
Creature – Beast
Transform Instant (You may play this card as this instant rather than as a creature spell.) — Put a 4/4 green Beast creature token into play.
5/5
219/260
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Doubling Season
Enchantment
If an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead.
If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
220/260
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Draining Leech
Creature - Leech
Protection from enchanted creatures
Green spells cost less to play.
At the beginning of your precombat main phase, you may add to your mana pool, where X is the number of tapped lands target opponent controls.
4/5
221/260
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Elvish Champion
Creature – Elf
Other Elf creatures get +1/+1 and have forestwalk.
2/2
222/260
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Endless Wurm
Creature - Wurm
Trample
At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
9/9
223/260
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Enlarge
Instant
Target creature gets +2/+2 until end of turn. Then you may pay and discard a green card. If you do, copy this spell. You may choose a new target for the copy.
224/260
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Firescar Rhino
Creature — Rhino
Trample
At the beginning of your upkeep, if a player has more life than any other, that player gains control of Firescar Rhino.
Whenever Firescar Rhino blocks or becomes blocked by a creature, that creature’s controller gains 5 life.
5/5
225/260
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Fractious Kinkajou
Creature – Wolverine
Forestwalk
, : Put target green card from your graveyard on top of your library.
2/2
226/260
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Heart-Trees of Bitterwood
Creature — Treefolk
When Heart-Trees of Bitterwood comes into play, if you played it from your hand, put a token into play that’s a copy of Heart-Trees of Bitterwood.
: Put a token into play that’s a copy of Heart-Trees of Bitterwood.
7/7
227/260
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Legacy of Karviddam
Legendary Creature – Elemental
Trample, protection from blue
When Legacy of Karviddam is put into a graveyard from play, put ten 1/1 green Squirrel creature tokens into play.
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Search your library for up to three nonlegendary creature cards and put them into play. Then shuffle your library.
10/10
228/260
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Llanowar Fallbreaker
Creature – Elf Wizard
, : Regenerate target creature, then return Llanowar Fallbreaker to its owner’s hand.
2/2
229/260
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Mossback Spider
Creature – Spider
Reach (This creature can block creatures with flying.)
, : Target creature with flying gets -2/-0 until end of turn.
3/2
230/260
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Muskeg Creeper
Creature - Fungus
Swampwalk
Whenever Muskeg Creeper deals combat damage to a player, you may search your library for a basic land card and put it into play tapped under target player’s control. If you do, shuffle your library.
2/2
231/260
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Mystic from Paradise
Creature – Elf Mystic
Sacrifice an untapped land: Until end of turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Any player may play this ability.
2/1
232/260
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Nature’s Instrument
Creature - Plant
If a land card is in your graveyard, you may play Nature’s Instrument without paying its mana cost.
: Put target land card from your graveyard on top of your library.
2/2
233/260
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Nature’s Revenge
Sorcery
Destroy all black creatures. They can’t be regenerated.
234/260
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Nurturing Ent
Creature – Treefolk Mystic
: Target creature gets +1/+1 until end of turn.
, Name a card: Put the top card of your library into your graveyard. If that card is the named card, untap Nurturing Ent.
3/2
235/260
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Partially Obscured Sun
Sorcery
Creatures you control get +X/+X until end of turn.
236/260
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Peaceful Sea
Instant
Return all blue permanents to their owners’ hands.
237/260
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Plowshare Oxen
Creature – Beast
4/4
238/260
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Promise of Strength
Enchantment - Aura
Flash
Enchant permanent
: Regenerate enchanted permanent.
As long as Promise of Strength is in your graveyard, each enchanted creature has “This creature gets +1/+1 for each Aura in play.”
239/260
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Provider of Plenty
Creature – Centaur Shaman
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
3/4
240/260
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Quirion Seeker
Creature – Elf Druid
Quirion Seeker can block creatures that are unblockable as though they weren’t unblockable.
Transform Instant (You may play this card as this instant rather than as a creature spell.) — You gain 6 life.
1/4
241/260
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Rabid Squirrels
Enchantment
When Rabid Squirrels comes into play, put two 1/1 green Squirrel creature tokens into play.
Sacrifice a Squirrel: All Squirrels gain deathtouch until end of turn. (Whenever a Squirrel deals damage to a creature, destroy that creature.)
: Put two 1/1 green Squirrel creature tokens into play.
242/260
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Ratufa, Deranged Squirrel
Legendary Creature – Squirrel
Nonbasic landwalk
Other Squirrel creatures get +1/+1 and have legendary landwalk.
Sacrifice Ratufa, Deranged Squirrel: Search your library for a card named Rabid Squirrels and reveal it. Then shuffle your library and put that card on top of it.
3/3
243/260
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Reclaiming Wilderness
Sorcery
Search your library for a basic land card, put it into play tapped, then shuffle your library. Then each player may search his or her library for a basic land card, reveal it, then shuffle that library and put the revealed card on top of it.
244/260
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Reduce-Recycle-Reuse
Instant
Target player shuffles target card from his or her graveyard into his or her library and you put a 1/1 green Squirrel creature token into play. Then you may pay . If you do, copy this spell. You may choose new targets for the copy.
245/260
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Revert
Sorcery
Destroy target artifact or enchantment.
246/260
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Rogue Wurm
Creature – Wurm
You can’t enchant Rogue Wurm.
Rogue Wurm can only attack or block alone.
7/6
247/260
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Skyshroud Alchemist
Creature – Elf Wizard
: Add to your mana pool.
: Add one mana of any color to your mana pool.
1/1
248/260
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Slithering Zealot
Creature – Snake Warrior
Swampwalk
: Target attacking unblocked creature becomes blocked. Play this ability only during the declare blockers step.
3/2
249/260
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Spellseep Moths
Creature — Insect
Flying
Whenever a player plays a spell, Spellseep Moths gets +1/+1 until end of turn.
0/2
250/260
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Surreptitious Scout
Creature – Elf
While you’re searching your library, you may play one Surreptitious Scout card from your library without paying its mana cost. Play this ability only once each turn.
2/2
251/260
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Sylvan Renewal
Enchantment
Lands you control don’t untap during your untap step.
At the beginning of your upkeep, you may search your library for a basic land card and put it into play. If you do, shuffle your library.
Sacrifice Sylvan Renewal: If you control eight or more lands, search your library for any number of land cards, remove them from the game, then shuffle your library.
252/260
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Tribe Leader
Creature - Ape
Protection from enchanted creatures
Whenever a green creature you control becomes blocked, it gets +1/+1 and gains trample until end of turn.
4/4
253/260
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Ursine Invader
Creature – Bear
Islandwalk
: Target creature blocks Ursine Invader this turn if able.
2/2
254/260
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Verdant Domination
Enchantment
When Verdant Domination comes into play, sacrifice all non-Weed creatures you control.
Tap an untapped land you control: That land becomes a 1/1 green Weed creature that’s still a land. (This effect doesn’t end at end of turn.)
Tap an untapped Weed you control: Tap target artifact, creature, or land.
255/260
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Verduran Master
Legendary Creature — Elf Shaman
Whenever you play a creature spell, you may draw a card.
0/2
256/260
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Waterborne Avenger
Creature – Snake Warrior
Islandwalk
: Regenerate Waterborne Avenger.
Whenever a creature deals combat damage to you, put a +1/+1 counter on Waterborne Avenger.
2/2
257/260
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Westwind Ancient
Creature — Treefolk
When Westwind Ancient leaves play, each other player puts a 7/7 green Treefolk creature token into play.
Transform Instant (You may play this card as this instant rather than as a creature spell.) — Target creature gets +7/+7 until end of turn.
7/7
258/260
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Woodland Army
Creature – Squirrel
Whenever Woodland Army deals combat damage to a player, put a 1/1 green Squirrel creature token into play for each Squirrel you control.
Transform Instant (You may play this card as this instant rather than as a creature spell.) — Until end of turn, target creature gains trample and “: Regenerate this creature.”
1/1
259/260
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Xyloid Camouflage
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has forestwalk.
, Sacrifice Xyloid Camouflage: Put three 1/1 green Squirrel creature tokens into play.
260/260