Multicolor (30 cards)
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Acidic Devil
Creature — Devil
Fear
You may pay , , or rather than pay Acidic Devil’s mana cost. If you do, Acidic Devil loses fear.
: Acidic Devil gains fear until end of turn.
3/3
261/290
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Æther Flux
Instant
Gain control of target creature spell. (This can’t target Transform instant or sorcery spells.) At the end of your next turn, put that creature on top of its owner’s library.
262/290
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Ancestral Dragon
Legendary Creature — Dragon
Flying
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Each player discards his or her hand. Draw three cards.
6/6
263/290
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Ancient Potion
Enchantment
At the beginning of each upkeep, target creature’s power becomes 0 until end of turn.
264/290
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Armageddon Dragon
Legendary Creature — Dragon
Flying
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Destroy all lands.
6/6
265/290
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Caldera Thunderscaper
Legendary Creature — Efreet
: Caldera Thunderscaper gets +1/+1 until end of turn.
: Caldera Thunderscaper deals 1 damage to target creature.
: Add to your mana pool.
4/4
266/290
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Cloud of Ash
Instant
Two target creatures can’t block this turn. Each of them gets -1/-1 until end of turn.
267/290
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Concealment
Enchantment — Aura
Enchant creature
As Concealment comes into play, choose a basic land type. Enchanted creature has landwalk of the chosen type.
When Concealment comes into play, draw a card.
268/290
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Corrupted Stormscaper
Legendary Creature — Phantasm
Flying
Whenever Corrupted Stormscaper deals combat damage to a player, put a freeze counter on Corrupted Stormscaper.
Remove a freeze counter from Corrupted Stormscaper: Counter target red or green spell. Play this ability only once each turn.
2/3
269/290
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Crystalline Guardian
Creature — Guardian
First strike, vigilance
You may pay , , or 4 rather than pay Crystalline Guardian’s mana cost. If you do, Crystalline Guardian loses first strike and vigilance.
: Crystalline Guardian gains first strike and vigilance until end of turn.
3/3
270/290
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Daring
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
When enchanted creature leaves play, return Daring from its owner’s graveyard to its owner’s hand.
271/290
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Freefall
Instant
Target creature with flying loses flying until end of turn. Freefall deals damage equal to that creature’s power to another target creature without flying.
272/290
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Hallowed Dragon
Legendary Creature — Dragon
Flying
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Until end of turn, target creature loses all abilities and its power and toughness each become equal to your life total.
6/6
273/290
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Hibernating Serpent
Creature — Serpent
Flying
You may pay , , or 4 rather than pay Hibernating Serpent’s mana cost. If you do, Hibernating Serpent loses flying.
: Hibernating Serpent gains flying until end of turn.
3/3
274/290
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Lorekeeper Dragon
Legendary Creature — Dragon
Flying
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Search your library for up to two cards and put them into your hand. Then shuffle your library.
6/6
275/290
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Macromutation
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +4/+4 and loses all abilities.
276/290
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Mesmerizing Auress
Legendary Creature — Human Druid
Aura spells you play cost to play, where X is that spell’s converted mana cost minus 1.
Whenever you play an Aura spell, draw a card.
Sacrifice an Aura: Regenerate Mesmerizing Auress.
3/3
277/290
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Phoenix Flames
Enchantment — Aura
Enchant creature
When enchanted creature is put into a graveyard, return that card to play under your control and put two +1/+1 counters on it. It gains flying. (This effect doesn’t end at end of turn.)
: Return Phoenix Flames from your graveyard to your hand.
278/290
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Radiant Thornscaper
Legendary Creature — Minotaur Shaman
Whenever Radiant Thornscaper attacks, put a 1/1 red Goblin creature token into play for each attacking creature.
Whenever Radiant Thornscaper blocks, put a 1/1 green Squirrel creature token into play for each blocking creature.
4/4
279/290
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Renaissance Elder
Creature — Human Monk
When Renaissance Elder leaves play, you may put target Aura card or target creature card other than Renaissance Elder from a graveyard on top of its owner’s library.
2/3
280/290
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River Onslaught
Creature — Frog
, Sacrifice River Onslaught: Target player discards two cards at random, then draws two cards.
3/3
281/290
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Spined Hydra
Creature — Hydra
Double strike
You may pay , , or 4 rather than pay Spined Hydra’s mana cost. If you do, Spined Hydra loses double strike.
: Spined Hydra gains double strike until end of turn.
2/3
282/290
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Stronghold Mirage
Creature — Spirit
Prevent all combat damage that would be dealt to and dealt by Stronghold Mirage.
: Counter target spell unless its controller pays .
0/2
283/290
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Symbol of Malice
Enchantment — Aura
Enchant permanent
When Symbol of Malice comes into play, draw a card.
Enchanted permanent has “At the beginning of your upkeep, sacrifice this permanent unless you pay 2 life.”
284/290
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Tempest Starter
Creature — Cat Rogue
Flying
When Tempest Starter comes into play, you may may search your library for an Aura card, reveal it, then shuffle your library and put the revealed card on top of it.
2/2
285/290
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Twilight Dragon
Legendary Creature — Dragon
Flying
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Return all creature cards from your graveyard to play.
6/6
286/290
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Tyrannical Nightscaper
Legendary Creature — Angel
Flying, haste
Whenever Tyrannical Nightscaper deals combat damage to a player, destroy target creature that player controls.
2/2
287/290
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Unlimited Dissension
Creature — Rat Berserker
, Sacrifice Unlimited Dissension: Target creature gets -2/-2 until end of turn.
2/2
288/290
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Victual Troll
Creature — Troll
Nonbasic landwalk
You may pay , , or 4 rather than pay Victual Troll’s mana cost. If you do, Victual Troll loses nonbasic landwalk.
: Victual Troll gains nonbasic landwalk until end of turn.
3/3
289/290
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Wilderness Anomaly
Creature — Elemental
Swampwalk
At the beginning of your upkeep, remove all counters on Wilderness Anomaly.
: Put the top card of your library into your graveyard. If that card is a creature card, put X +1/+1 counters on Wilderness Anomaly, where X is that card’s converted mana cost.
3/3
290/290