Blue (52 cards)
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Acinvar Xonox
Creature – Beast
When Acinvar Xonox comes into play, if only blue mana was spent to play it, draw two cards.
Whenever Acinvar Xonox blocks or becomes blocked, you may return it to its owner’s hand at end of combat.
2/4
53/104
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Ageless Iceclimber
Creature — Spirit
Mountainwalk
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Choose a creature type. Draw a card for each permanent you control of that type.
2/2
54/104
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Antipodean
Legendary Creature - Kraken
Antipodean is unblockable.
When Antipodean comes into play, return all other creatures to their owners’ hands.
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Target player draws seven cards.
10/10
55/104
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Aura of Uncertainty
Enchantment
: Attach target Aura enchanting a creature to another creature. If those creatures are controlled by different players, sacrifice Aura of Uncertainty.
56/104
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Azure Skyscaper
Creature – Madia Wizard
Flying
: Until end of turn, if you tap a land for mana, it produces instead of any other type.
3/3
57/104
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Barrin’s Best Student
Creature – Human Wizard
Skip your upkeep step.
, : Tap or untap target permanent.
, : Draw a card.
, : Return target permanent to its owner’s hand.
2/2
58/104
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Beta of Creation
Enchantment
When an opponent plays a green creature spell, if Beta of Creation is an enchantment, Beta of Creation becomes a 4/4 Beast creature.
59/104
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Bird of Visions
Creature – Mythical Bird
Flying
, Sacrifice Bird of Visions: Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
60/104
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Coldwater Prowler
Creature - Madia Pirate
Coldwater Prowler can’t attack unless defending player controls an Island.
, Sacrifice Coldwater Prowler: Destroy target creature with islandwalk.
5/5
61/104
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Deceptive Spirit
Creature – Spirit
Flash
Flying
Whenever a player plays a creature spell, return Deceptive Spirit to its owner’s hand.
Transform Instant (You may play this card as this instant rather than as a creature spell.) — Counter target spell.
3/3
62/104
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Deep Spawn
Creature – Homarid
Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.
: Deep Spawn gains shroud until end of turn and doesn’t untap during your next untap step. Tap Deep Spawn.
6/6
63/104
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Dreamcrusher
Creature – Illusion Mutant Warrior
Dreamcrusher is unblockable.
When Dreamcrusher comes into play, each other player may draw three cards.
: Remove Dreamcrusher from the game, then return it to play under its owner’s control at end of turn.
5/5
64/104
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Elusive Merrow
Creature – Merfolk Mutant
Elusive Merrow is unblockable.
At the beginning of your upkeep, Elusive Merrow deals 1 damage to you.
2/1
65/104
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Ensorcelling Djinn
Legendary Creature - Djinn
Flying
When Ensorcelling Djinn comes into play, remove the top ten cards of target player’s library from the game. Choose a creature card removed this way and put it into play under your control.
6/6
66/104
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Exodus from Reality
Instant
Tap or untap up to two target permanents. Return each nonland permanent tapped this way to its owner’s hand unless its controller pays .
67/104
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Force Majeure
Instant
Counter target spell unless its controller pays . If that spell is countered this way, you may put it on top of its owner’s library instead of into that player’s graveyard.
68/104
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Forceful Interdictor
Creature – Madia Wizard
Forestwalk
: Counter target activated ability. (Mana abilities can’t be targeted.)
2/2
69/104
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Giant Tortoise
Creature — Turtle
Giant Tortoise gets +0/+3 as long as it’s untapped.
1/1
70/104
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Guided Recollection
Sorcery
Return target instant card from your graveyard to your hand. Then you may pay . If you do, copy this spell and choose a new target for the copy.
71/104
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Hackneyed Destiny
Enchantment — Aura
Enchant creature
: Until end of turn, change the text of enchanted creature by replacing all instances of one basic land type with another.
: Return Hackneyed Destiny to its owner’s hand.
72/104
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History Repeats
Sorcery
Return all permanents to their owners’ hands, except for creatures named Last Survivor. End the turn.
73/104
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Homeland Security
Instant
Return target nonland permanent to its owner’s hand. Then you may pay and discard a blue card. If you do, copy this spell and choose a new target for the copy.
74/104
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Hygroscopic Elemental
Creature – Elemental
Hygroscopic Elemental is unblockable.
When Hygroscopic Elemental comes into play, return two lands you control to their owners’ hands.
3/4
75/104
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Kinase Thrall
Creature – Elemental
, : Untap target permanent.
Transform Instant (You may play this card as this instant rather than as a creature spell.) — You draw two cards, then each other player draws a card.
1/1
76/104
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Last Survivor
Creature – Merfolk Mutant
You have no maximum hand size.
: You may put a land card from your hand into play. Play this ability only if you have seven or more cards in hand.
1/1
77/104
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Lord of Atlantis
Creature – Merfolk
Other Merfolk creatures get +1/+1 and have islandwalk.
2/2
78/104
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Magus of the Spiral
Creature — Human Wizard
Flying
Sacrifice Magus of the Spiral: Each player discards his or her hand, then shuffles his or her graveyard into his or her library, then draws cards equal to the number of cards he or she discarded this way.
2/4
79/104
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Merfolk Hero
Creature – Merfolk Mutant
At the beginning of your upkeep, tap Merfolk Hero unless you pay .
Sacrifice Merfolk Hero: Target creature gains shroud until end of turn and is unblockable this turn.
3/3
80/104
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Mirror of Odin
Instant
Gain control of target instant or sorcery spell. (This can target Transform instant and sorcery spells.) You may choose new targets for it. If that card would be put into a graveyard this turn, return it to its owner’s hand instead.
81/104
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Omnipotent Leech
Creature - Leech
Blue spells cost less to play.
Whenever an opponent draws a card, you draw a card.
At the end of your turn, if you have three or more cards in hand, sacrifice Omnipotent Leech.
4/1
82/104
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Omniscient Sprites
Creature — Faerie Wizard
Flying
: Target player reveals his or her hand and the top card of his or her library.
Transform Instant (You may play this card as this instant rather than as a creature spell.) — Gain control of target artifact or enchantment spell. You may choose a new target for it. (The permanent comes into play under your control.)
1/3
83/104
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Preserver of Secrets
Creature – Madia Wizard
Preserver of Secrets can’t be the target of spells.
Players can’t search libraries, reveal cards from the top of any library, or look at cards in any library. (Players can draw cards.)
2/3
84/104
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Promise of Wisdom
Enchantment - Aura
Enchant creature
Enchanted creature is unblockable.
As long as Promise of Wisdom is in your graveyard, whenever any enchanted creature deals combat damage to a player, its controller draws a card.
85/104
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Quiet Soothsayer
Creature — Merfolk Shaman
At the beginning of your upkeep, sacrifice Quiet Soothsayer unless you pay .
, : Look at the top three cards of your library, then put them back in any order.
1/1
86/104
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Reconstructed Hoverguard
Creature - Drone
Flying
As Reconstructed Hoverguard comes into play, discard your hand.
At the beginning of your draw step, draw a card.
4/4
87/104
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Riptide Merfolk
Creature – Merfolk Scout
Islandwalk
Transform Instant (You may play this card as this instant rather than as a creature spell.) — Target creature gets -5/-0 until end of turn.
1/1
88/104
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River Scout
Creature – Merfolk Scout
: Target land’s type becomes the basic land type of your choice until end of turn. River Scout doesn’t untap during your next untap step.
2/1
89/104
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Rootwater Matriarch
Creature - Merfolk
: Gain control of target creature as long as that creature is enchanted.
2/3
90/104
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Sandbar Drake
Creature - Drake
Flying
When Sandbar Drake comes into play, if only blue mana was spent to play it, you may search your library for a card named Sandbar Drake, reveal it and put it into your hand. If you do, shuffle your library.
: Target creature becomes blue until end of turn.
2/2
91/104
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Sapphire Flame
Sorcery
Sapphire Flame deals X damage to target red creature or target player who controls a red creature.
92/104
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Snap Decision
Sorcery
Draw a card, then look at the top card of target player’s library. You may put that card on the bottom of that player’s library.
93/104
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Spawn Simulacra
Sorcery
Put a token into play as a copy of target nontoken, nonlegendary creature. Then you may sacrifice a land, sacrifice a creature, and discard a card. If you do, copy this spell and choose a new target for the copy.
94/104
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Status Quo
Instant
You may return an untapped Island you control to its owner’s hand rather than pay Status Quo’s mana cost.
Counter target creature spell or target Transform instant or sorcery spell.
95/104
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Sudden Whirlpool
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has “: Exchange control of this creature and all creatures blocking or blocked by it. (This removes those creatures from combat.) Prevent all combat damage that would be dealt by those creatures this turn.”
96/104
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Surge of the Sea
Enchantment
At the beginning of your upkeep, sacrifice an Island unless you pay .
Blue creatures can’t be the target of nonblue spells or abilities from nonblue sources.
Blue creatures get +2/+0.
Nonblue creatures get -2/-0.
97/104
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Telluric Sentry
Creature – Beast Mutant
Forestwalk
When Telluric Sentry comes into play, if only blue mana was spent to play it, you may tap up to two target creatures without flying.
2/1
98/104
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Temporal Entrancer
Creature – Madia Spellshaper
Whenever Temporal Entrancer attacks and isn’t blocked, remove the top two cards of defending player’s library from the game. You may play those cards as long as Temporal Entrancer remains in play.
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Target player takes an extra turn after this one.
4/4
99/104
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Thought Master
Creature – Madia Pirate Mystic
: Draw a card, then discard a card.
, Name a card: Put the top card of your library into your graveyard. If that card is the named card, untap Thought Master.
1/2
100/104
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Tidal Charm
Instant
Choose one — Target creature gains flying until end of turn; or return target permanent you control to its owner’s hand; or draw a card.
101/104
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Tidal Defender
Creature – Merfolk Spirit
Flash
: Tidal Defender gains flying and mountainwalk until end of turn.
Tidal Defender can block creatures with islandwalk as though they didn’t have islandwalk.
3/1
102/104
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Tradewind Waveshaper
Creature – Merfolk Wizard
Islandwalk
At the beginning of each player’s upkeep, that player returns a nonland permanent he or she controls to its owner’s hand.
3/4
103/104
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Value and Truth
Sorcery
Target player draws four cards, then reveals his or her hand and the top card of his or her library.
104/104