Black (52 cards)
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Argothian Betrayer
Creature – Elf Minion
Forestwalk, swampwalk
, Sacrifice Argothian Betrayer: All creatures get -1/-1 until end of turn.
2/2
105/156
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Bird of Torment
Creature – Mythical Bird
Flying
, Sacrifice Bird of Torment: Target player sacrifices a creature.
1/1
106/156
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Blood Golem
Creature — Golem
When Blood Golem comes into play, sacrifice two creatures or sacrifice Blood Golem.
: Regenerate Blood Golem.
6/3
107/156
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Blood Purger
Creature – Minion Cleric
, Sacrifice Blood Purger: Add to your mana pool.
2/2
108/156
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Bog Charm
Instant
Choose one — Return target Minion or Zombie creature card from your graveyard to your hand; or remove up to three target cards in a single graveyard from the game; or destroy target creature that was dealt damage this turn.
109/156
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Bog Defender
Creature – Zombie Spirit
Flash
Bog Defender can block creatures with swampwalk as though they didn’t have swampwalk.
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — You draw three cards and you lose 3 life.
2/4
110/156
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Corpse Tree
Creature - Plant
Whenever a creature is put into a graveyard from play, put a blight counter on Corpse Tree.
: Destroy each creature with converted mana cost equal to the number of blight counters on Corpse Tree. Sacrifice Corpse Tree at end of turn.
0/2
111/156
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Crypt Numerary
Creature – Thrull Mystic
: Target player loses 1 life.
: Target player gains 1 life.
, Name a card: Put the top card of your library into your graveyard. If that card is the named card, untap Crypt Numerary.
2/2
112/156
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Decaying Forest
Enchantment
Whenever a green card is put into an opponent’s graveyard from anywhere, you may draw a card.
113/156
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Destroyer of Runes
Creature - Zombie Cleric
Plainswalk
Whenever Destroyer of Runes deals combat damage to a player, that player loses 1 life for each artifact and enchantment he or she controls.
3/4
114/156
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Doline
Sorcery
Destroy target land. You lose 5 life.
115/156
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Dredger Wurm
Creature - Wurm
Forestwalk
Whenever Dredger Wurm deals combat damage to a player, you may sacrifice a land. If you do, put two 1/1 black Minion creature tokens into play.
2/2
116/156
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Drive the Horde
Sorcery
Black creatures get +2/+0 and gain fear until end of turn.
117/156
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End of the Road
Instant
Destroy target creature with a landwalk ability.
Draw a card.
118/156
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Enslaved Harpies
Creature – Beast
Flying, fear
When Enslaved Harpies comes into play, each other player may return a creature card from his or her graveyard to play.
2/2
119/156
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Epidemic
Instant
Destroy target nonblack creature. It can’t be regenerated. Then you may sacrifice a land, sacrifice a creature, and discard a card. If you do, copy this spell and choose a new target for the copy.
120/156
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Foul Wind
Sorcery
Target player sacrifices a creature with power equal to X and loses life equal to the sacrificed creature’s power. You gain that much life.
121/156
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Frightened Lurker
Creature – Zombie Minion
When an Aura becomes attached to Frightened Lurker, sacrifice it.
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Target player discards two cards unless he or she discards a creature card with Transform.
3/2
122/156
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Graveborn Alliance
Creature – Demon
All creatures are black.
Minion creatures get +1/+1.
Zombie creatures get +1/+1.
2/2
123/156
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Gravemaker
Creature - Imp Minion
Flying
Whenever Gravemaker deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard.
2/2
124/156
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Grisly Bonescaper
Creature – Zombie Blacksmith
, , Sacrifice a creature: Regenerate target creature. When it regenerates this way, put a +1/+1 counter on it.
, , Sacrifice an artifact or nonbasic land: Tap target untapped creature and put a +1/+1 counter on it.
2/2
125/156
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Grotesque Result
Instant
Target creature gets +3/-1 and becomes black until end of turn. Then you may pay and discard a black card. If you do, copy this spell. You may choose a new target for the copy.
126/156
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Harbinger of the Wastes
Legendary Creature – Demon Spirit
Flying, first strike, fear, trample, haste, protection from green, protection from white
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) – Destroy all creatures you don’t control. They can’t be regenerated. Draw a card for each creature destroyed this way.
6/6
127/156
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Honor on the Wastes
Creature – Spirit Knight
First strike, protection from black, protection from white
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Each player loses 2 life, then discards two cards, then sacrifices two creatures, then sacrifices two lands.
3/3
128/156
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Hypnotic Prediction
Sorcery
Target player reveals his or her hand. You name a card, then that player discards a card at random. If that card is the named card, that player discards another card at random.
129/156
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Ihsan's Shade
Legendary Creature — Shade Knight
Protection from white
5/5
130/156
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Infectious Bloodsucker
Creature – Vampire
All Vampires have “Whenever a creature dealt damage by this creature this turn is put into a graveyard, return that card to play under your control and it becomes a Vampire.”
When Infectious Bloodsucker leaves play, sacrifice all Vampires you control.
: Regenerate target Vampire.
4/4
131/156
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Infernal Pit
Enchantment
, Discard a card or sacrifice a nontoken creature: Put a 1/1 black Minion creature token into play.
Sacrifice three Minion creatures: Destroy target creature.
132/156
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Levok's Taskmage
Creature – Minion Wizard
, Sacrifice X creatures: Target creature gets -X/-X until end of turn.
, : Remove X target creature cards in a single graveyard from the game. For each creature card removed this way, put a 1/1 black Minion creature token into play.
1/2
133/156
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Levok, Death Unbidden
Legendary Creature – Lich
If damage would be dealt to Levok, sacrifice that many permanents instead.
When Levok is put into a graveyard from play, return it to play under its owner’s control at end of turn.
: Put target creature card in a graveyard into play under your control.
5/5
134/156
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Malevolent Specter
Creature – Specter
Flying, plainswalk
Whenever Malevolent Specter deals combat damage to a player, that player discards a card. If he or she can’t, that player loses 3 life.
1/1
135/156
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Micromutate
Sorcery
If you control a Swamp, you may sacrifice three creatures rather than pay Micromutate’s mana cost.
All creatures get -4/-4 until end of turn.
136/156
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Moor Hound
Creature – Zombie Hound
Fear, lifelink (Whenever this creature deals damage, you gain that much life.)
2/4
137/156
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Nantuko Husk
Creature — Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
2/2
138/156
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Octopede
Creature – Insect
Octopede comes into play with four +1/+1 counters on it.
, Remove a +1/+1 counter from Octopede: Put a 1/1 black Minion creature token into play.
, Sacrifice a Minion creature: Put a +1/+1 counter on Octopede.
Sacrifice four Minion creatures: Return Octopede from your graveyard to play. Play this ability only during your upkeep.
0/0
139/156
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Open Graves
Enchantment
, Remove a nontoken creature you control from the game: Until end of turn, you may play creature cards in your graveyard.
140/156
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Partially Obscured Shadow
Creature - Horror
Whenever a creature you control is put into a graveyard from play, put a +1/+1 counter on Partially Obscured Shadow.
1/1
141/156
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Pitch Darkness
Enchantment
White creatures can’t attack or block.
142/156
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Plague of Mosquitoes
Creature – Insect
Flying
: Regenerate Plague of Mosquitoes.
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.) — Destroy target tapped creature.
1/1
143/156
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Promise of Corruption
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, put two 1/1 black Minion creature tokens into play.
As long as Promise of Corruption is in your graveyard, each enchanted creature has deathtouch. (Whenever an enchanted creature deals damage to a creature, destroy that creature.)
144/156
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Reaver Leech
Creature - Leech
Black spells cost less to play.
Reaver Leech can’t block.
Whenever an opponent loses life, you lose that much life. (Damage causes loss of life.)
7/7
145/156
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Reclamation Ghoul
Creature – Zombie Minion Cleric
Transform Instant (You may play this card as this instant rather than as a creature spell.) — Return up to three target black creature cards from your graveyard to your hand.
4/2
146/156
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Redead
Creature - Zombie Minion
Redead can’t block.
At the beginning of your upkeep, if Redead is in your graveyard, you may pay 1 life. If you do, return Redead to your hand.
1/1
147/156
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Slayer of the Dark
Creature - Assassin
Swampwalk
When Slayer of the Dark comes into play, destroy target black creature.
3/1
148/156
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Soulless Skywalker
Creature – Angel
Flying, trample
At the beginning of your upkeep, put a +1/+1 counter on Soulless Skywalker, then sacrifice a creature other than Soulless Skywalker for each counter on it. If you can’t, tap Soulless Skywalker and it deals damage equal to its power to you.
5/4
149/156
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Soultrawler Wraith
Creature – Wraith
, : Return target creature card of an opponent’s choice from your graveyard to play. Each opponent then returns target creature card of your choice from his or her graveyard to play.
3/3
150/156
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Spiritbond Summoner
Creature – Minion Wizard
, : Search your library for a Minion creature card with converted mana cost X, where X is the number of Minion creatures you control, and put that card into play. Then shuffle your library.
1/1
151/156
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Tainted Flesh
Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may sacrifice Tainted Flesh. If you do, that creature deals 2 damage to each attacking creature and 2 damage to each blocking creature.
152/156
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Unholy Morass
Sorcery
Target opponent loses 3 life. You gain 3 life. Then you may pay . If you do, copy this spell. You may choose a new target for the copy.
153/156
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Unnatural Breeder
Creature – Beast
At the beginning of your upkeep, sacrifice Unnatural Breeder unless you pay .
At the end of your turn, put a 1/1 black Minion creature token into play.
Unnatural Breeder gets +1/+1 for each Minion creature you control.
3/2
154/156
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Warlord of the Wastes
Creature — Zombie Warrior
Whenever Warlord of the Wastes attacks and isn’t blocked, you may return target Zombie creature card from your graveyard to play.
, Discard two cards: Put a 2/2 black Zombie Minion creature token into play.
2/2
155/156
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Wicked Nightcreeper
Creature — Demon
Wicked Nightcreeper can only attack or block alone.
Transform Sorcery (You may play this card as this sorcery rather than as a creature spell.)— Destroy target land.
4/4
156/156